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Technology in Market Research: Virtual Worlds

Although less than 1% of the world’s population currently participates in virtual worlds – such as Second Life – these online platforms are poised to play increasingly important roles in the business community. In fact, several major businesses, including American Apparel and Toyota, and have already begun using virtual worlds to spread brand awareness. And the list of companies utilizing such platforms is only expected to grow.

One of the most intriguing and effective ways in which the business world is integrating with the virtual world is in the realm of market research, most notably focus groups. For example, the iAsk Center on Second Life allows for the research of Second Life “residents,” as well as real-life respondents who become part of the virtual world.

Benefits of Virtual Focus Groups

The line between reality and virtual worlds is becoming increasingly blurred!

The potential benefits of conducting market research in a virtual environment are exciting, this type of research does have its drawbacks.

Disadvantages of Virtual Focus Groups

Virtual focus groups will not replace traditional, real life focus groups any time soon.

We hope you have enjoyed our mini-series, Technology in Market Research. If you have any suggestions for other market research technologies you would like us to profile in the future, please send them to Mira Davis-Kelly at mira@obaltimore.com.

To learn more about Market Research Technology, please contact Barbara Gassaway and the market research specialists at Observation Baltimore today by calling 410-332-0400 or click here! And if you are interested in participating in a future focus group, sign up at www.observationbaltimore/getpaid.

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